Set in the year 1912, this alternate-history steampunk game follows the exploits of a disgraced Pinkerton agent named Booker DeWitt as he is sent to the floating city of Columbia to rescue a certain girl named Elizabeth in order to clear a debt he has. Trouble is, Elizabeth's father, Zachary Hale Comstock, happens to be the leader and "Prophet" of Columbia, and he has made predictions that a "False Prophet," which is Booker, will come and steal Elizabeth away. Needless to say, this does not make Booker's efforts any easier. He incessantly is forced to fight for his life to achieve his goals.
I can tell you, when I saw the trailers for this game and read articles about it, as soon as preorder day game, I said, "Shut up and take my money!" Unfortunately, I had to wait quite a while even after it was released because I was at Basic Training during that time. Was it worth the wait and the money? Read on to find out. One I thing I like about this title is that even though you're on a city in the sky, it is not the kind of game where you slip off a ledge and fall to your death. I think we can all say those are overplayed. Another thing: no sewer level- very good in my opinion, because I'm tired of those. Okay, onto the serious stuff. I like how BSI keeps all the good stuff about the original BioShock's system and fixes everything that was wrong with it. You can fill an enemy with bullets with one hand and zap him full of electricity/sic ravens on him/mind control him/etc. with the other at the same time, seamlessly. Each Vigor (the replacement for Plasmids) is very useful in its own way, though I can tell you, on more than one occasion, I completely forgot about those and ended up getting killed, which is my own fault. Weapons can be upgraded just like in the first two games, but here you can buy as many as you can at one time instead of getting just one for free. After enough upgrades, my personal favorite weapon combo was the lever-action shotgun and the sniper rifle.
I'm not one to judge a game based on its graphics (and I really don't understand why anyone would), but if you do for whatever reason, then BSI has some great visuals, though some can look pretty flat when you get up close to the object in question. This shouldn't affect your experience, of course, since the game is really fun and addicting. It's also quite in-depth; Booker, Elizabeth, and Comstock are all strong, fleshed-out characters playing the leads in a complex, yet compelling story. During gameplay, Elizabeth commonly reminded me of Ashley from when I played Resident Evil 4, not because of how they were alike, but because of how they weren't. Ashley was absolutely useless as a partner, always standing behind me while I single-handedly fought enemies, and also crying "Leon! Help!" while not making herself useful in the slightest. Elizabeth, on the other hand, did a very fine job of being a partner. Though she didn't fight either, she still made a point to not be useless by passing me money she found, pointing out things I missed, tossing me ammo/health/Salts when I needed them, and opening holes to other worlds that would give me extra assistance- weapons, medkits, reinforcements, etc. Plus, I didn't even have to protect her, mostly because everyone's efforts were focused on me- the one actually being a direct threat.
The answer to the question I asked: yes, oh, hellz yes- it was very much worth the effort and the money! I did get frustrated a number of times, but that was only because I kept forgetting about my Vigors and I made the wise decision to play the game on Hard. Still, like I said, BSI is fun and addicting, and the battle system gives constant excitement, especially with there always being new enemies. For instance, the Motorized Patriot (George Washington wants to kill you!). These guys are tough to kill, but once the job is done, you can take their Gatling guns, and there will be instances when Elizabeth can call one in to be a reinforcement. There's also the Handymen. Every time I fought one of them, the battle was mostly me running away screaming instead of engaging the target, but killing one would always give me a sense of accomplishment. Those guys are by no means easy to kill!
Aside from this, the story was absolutely fantastic. It will have you guessing all the way through, and it's full of surprises, up until the shocking ending. Unfortunately, it does not have multiple endings like the two games that came before it. I didn't fully like the ending of this one, but it didn't take away from my overall enjoyment.
BSI's theme song: Nico Vega- Beast